(Modeling) Shaping with FFD modifier

Heres a technique that I mostly used in the modeling to fix or shaping a highly dense mesh.
(see the 2nd attachment for a better explanation)
Notice it gives a much cleaner results instead pulling the vertices manually one by one.
You can set the FFD as a shortcut, which I mostly uses are the 2x2x2 or 3x3x3 or custom (box)
Hopes this technique found useful for people in the modeling, and if you have any suggestions
or a request, feel free to ask.

Shaping with FFD
–click to enlarge–

1 Response to “(Modeling) Shaping with FFD modifier”

  1. 1 dawestsides
    May 13, 2011 at 10:50 pm

    Interesting and helpful!

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Hi, my name is Egar, and i started my 3D career back in 2004 until 2015, now its just a hobby i do for a passion in aircraft subjects.

Some of my 3d models are available on sale, links below.

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Tools of Trade

3ds Max

Vray Rendering

FStorm Rendering

Phoenix FD

Substance Painter