13
May
11

(Modeling) Shaping with FFD modifier


Heres a technique that I mostly used in the modeling to fix or shaping a highly dense mesh.
(see the 2nd attachment for a better explanation)
Notice it gives a much cleaner results instead pulling the vertices manually one by one.
You can set the FFD as a shortcut, which I mostly uses are the 2x2x2 or 3x3x3 or custom (box)
Hopes this technique found useful for people in the modeling, and if you have any suggestions
or a request, feel free to ask.

Shaping with FFD
–click to enlarge–

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1 Response to “(Modeling) Shaping with FFD modifier”


  1. 1 dawestsides
    May 13, 2011 at 10:50 pm

    Interesting and helpful!


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Started 3D back in 2004.

I mainly do 3d modelling both low and high poly without subdivision control at the final look.

Im currently away from any activity in this website, so any progress of my 3d wips will be going slow.

Some of my 3d models are available on sale, links below.

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Tools of Trade

3ds Max

Vray Rendering

FStorm Rendering

Phoenix FD

Substance Painter

Photoshop

 

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