(Modeling) Shaping with FFD modifier

Heres a technique that I mostly used in the modeling to fix or shaping a highly dense mesh.
(see the 2nd attachment for a better explanation)
Notice it gives a much cleaner results instead pulling the vertices manually one by one.
You can set the FFD as a shortcut, which I mostly uses are the 2x2x2 or 3x3x3 or custom (box)
Hopes this technique found useful for people in the modeling, and if you have any suggestions
or a request, feel free to ask.

Shaping with FFD
–click to enlarge–


1 Response to “(Modeling) Shaping with FFD modifier”

  1. 1 dawestsides
    May 13, 2011 at 10:50 pm

    Interesting and helpful!

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Started 3D back in 2004.

Focuses on poly modelling both low and high poly, texturing, and visualizations.

A fulltime working on property development projects.


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